languagezuloo.blogg.se

Elex 2 erscheinungsdatum
Elex 2 erscheinungsdatum















If you ask her why she can't just vouch for you, she says something about avoiding rumors – a line of dialogue I'm pretty sure was directly lifted from a completely different conversation. At least the writing can be quite entertaining at times, in a schlocky B-movie way.Īnd then there are mind-boggling failures of logic, like the fact that you can't get into the main Berserker settlement without running a few small errands even if you are accompanied by Caja, a high ranking Berserker Warlord and the mother of your child. "You can go… Go crawl up your own ass, you dipshit!" I spit coffee all over my screen, and I didn't get a sense that this was intended to be so bad it's funny. "Hey! C-can I go now?" says a frightened prisoner on a recording I found in some ruins. They'll spit out one-liners that make me cringe so hard my face hurts. They'll say and do things that don't make any sense. A decent chunk of the dialogue ranges from fine to good, but certain characters often sound like they were written by aliens. While it’s by far the largest, combat is not the only problem here. Why do I need an animation of my character bending down to pick up every single lootable item in the world? Why does every quest need to involve being sent on an errand that will inevitably involve being given another errand by a third party, as if they're just trying to stall for time? Why do I have to convince an overseer to give her workers a raise, run across town to tell them about that raise, then run all the way back to tell the overseer the workers are satisfied? There are so many little bits of archaic design clinging to everything that feel like getting something stuck in your sock if you've played any other modern RPG recently. But many of the ideas Elex 2 seems determined to hold onto are not among them. We live in a world of "Post-Eurojank" RPGs, and yet it seems like Elex’s developer, Piranha Bytes is the one studio in this wheelhouse that still hasn't caught up.ĭon't get me wrong: there are things worth preserving about that era of RPGs. But its next game, GreedFall, was a huge step in the right direction that tightened up hitboxes and attack windows, fixed enemy tuning, and provided more interesting defensive options. The Technomancer, from Spiders, also had abysmal combat. The Witcher 2, as much nostalgia as people have for it, also had a terrible combat system – but CD Projekt Red fixed it up with grace and fluidity for The Witcher 3. The reason this is especially disappointing is that I've seen other studios who make these kinds of hardcore, Euro-style RPGs improve tremendously in recent years without losing the things that make this subgenre unique. I wish it well, but I don’t think I’ll be calling it up for a second date." - Leana Hafer, OctoScore: 4.9 But the frothy mix of joy and frustration that ELEX presents today skews too heavily toward the latter. It has enough good ideas that one day it might be talked about as one of those hidden RPG gems that people play and wonder why it wasn’t successful at launch. The best-case scenario for ELEX is that it’ll be worth picking up on sale a year or two from now after it’s been heavily patched to fix its rampant bugs and infuriating balance problems. The one thing that's been improved from its predecessor’s combat system is that you don't have a lot of encounters where you'll get 360 noscoped by a firing squad offscreen, thus being forced to kite melee troops around a cliff for ages to break their line of sight. I often had to farm money for potions to get through tough encounters, which is a drag. Shields are all but useless until much later on, with some of the early ones only allowing you to take three direct hits instead of two.

elex 2 erscheinungsdatum elex 2 erscheinungsdatum

On top of that, there are too few effective options when you’re getting ganged up on in melee. Much like the original Elex, the scarcity of ammo and mana potions makes it very difficult to go for a pure ranged build – though being able to craft your own ammo helps a bit. Standing your ground usually gets you killed, since even basic enemies are flush with hitpoints and it takes Jax dozens of levels to feel more robust than a wet sheet of paper. I attack, then I stand back and watch the bad guy swing ponderously at the air, then I get to run back in and attack again. This creates an almost turn-based feel, and not in a good way.

Elex 2 erscheinungsdatum upgrade#

The poorly-balanced stamina system makes it difficult to smoothly transition between attacking, defending, and maneuvering, even after you upgrade your stamina regeneration much later on.

elex 2 erscheinungsdatum

Combat in Elex 2 is not bad because it's too challenging – take that from someone who’s currently loving Elden Ring.















Elex 2 erscheinungsdatum